What the digram illustrates, rather comically, is the idea of resting the game (point of interest, contention) and exploring something else in the scene. Returning to that point of interest heightens the scene and also rewards the players with a powerful pattern to play with.
Nicely put. (via some amalgamation of Merritt, Secunda and the improvoker).
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katehess reblogged this from mullaney and added:
I don’t even know what to say about this.
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meganmackay reblogged this from mullaney and added:
the “push-pull,” as illustrated in fun circley picture format.
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